Creepypasta/Video Games and Creepypasta
A lot of creepypasta is based around video games. These creepypastas are almost invariably shit and not scary at all. Given that the vast proportion of these sort of creepypasta focus on games from the Sonic the Hedgehog and Pokémon franchises, however, it seems likely that they are written by autistics who are completely incapable of taking an interest in anything unless they've crammed their narrow, dorky interests into it somehow and who don't possess the mental capacity to figure out when something is actually scary to other people.
If you're a talentless sperg and want to write a creepypasta based around that neat new vidya gaem you've bought, we here at Encyclopedia Dramatica would like to offer you the following advice. DON'T. <video type="youtube" id="fZOd_gFld9c&autoplay=1&loop=1&start=1" height="1" width="1" position="left" frame="false" />
- 1 Examples of Video Game Creepypasta
- 1.1 Lavendar Town Syndrome
- 1.2 BEN
- 1.3 The Tails Doll Curse
- 1.4 The Possessed Super Mario 64 Game
- 1.5 Spyro 2: Bootleg
- 1.6 Dagon the Dark
- 1.7 Pokémon Black
- 1.8 This Shadow
- 1.9 A Close Encounter with the Tails Doll
- 1.10 Cursedtini
- 1.11 Gold's Revenge
- 1.12 D R E A M
- 1.13 Cooking Mama
- 1.14 The best Morrowind mod
- 1.15 The Scariest Video Game Ever
Examples of Video Game Creepypasta
Lavendar Town Syndrome
During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15. The children were usually found dead through suicide, usually by hanging or jumping from heights. However, some were more odd. A few cases recorded children who had began sawing off their limbs, others sticking their faces inside the oven, and chocked themselves on their own fist, shoving their own arms down their throat.
The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the Gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.
This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.
Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.
The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasn’t giving way. Finally, he did say something interesting.
Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.
He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.
Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.
When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually “Red” or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.
If it wasn’t the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.
Looking over the evidence found at Chiro’s apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was “Do not enter”, “Watch out” and “COME FOLLOW ME” in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.
Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didn’t believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.
It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadn’t slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.
When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.
The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something… They asked what Chiro’s idea was, why he wanted so badly to have a part in making this children’s game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasn’t, however, Missing No. It couldn’t be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.
Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro… and Chiro’s intentions…
It was when they asked about the notes found in Chiro’s home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.
“Don’t follow me…” muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiro’s papers…
It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didn’t even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.
It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria… Until they received the letter.
It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.
It was a letter written by Chiro himself, but it wasn’t one found at his apartment. They had throughly searched and cleared out the place, so wherever this letter had come from, it wasn’t kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.
As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.
The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. “Chiro Miura.”
This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.
If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.
They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.
There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke. What follows is the unedited recording:
“Sousuke Tamada, what part did you have in the games Pokemon Red and Green?” asked the first detective.
“I was a programmer.” His voice was light, friendly, almost too friendly. “That’s all.”
“Am I right in knowing that the programmers working on the game worked in teams?” asked the detective.
One could hear the voice of feet moving on the floor slightly. “You would be right,” said Sousuke after a moment of silence.
“And your partner, his name was--” The detective was quickly cut off by Sousuke eerie voice.
“Chiro Miura… That was his name. Chiro Miura.”
Another silence. It seemed the detectives were a little uneasy about this man. “Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?”
Sousuke answered them. “I don’t know him that well, really. We didn’t meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting… That’s the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think…”
Silence. “Yes?” asked the detective, pushing for him to continue. “You think what?”
“I think he was a very weak man. I think he wanted to prove himself regardless of this point… I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didn’t have much of a mind to back up that reasoning.”
“Why do you say that?” asked the second detective.
“Well it’s the simple truth,” answered Sousuke quickly. His feet could be heard moving across the tiled floor. “He was nothing special, even if he wanted to believe so. You can’t become greatness, even if you believe it. It’s impossible… Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it.”
The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. “Can you tell us what Chiro’s part of the game was? What did he work on exactly?”
Sousuke answered more quickly than before. “Nothing… I mean, nothing important. He worked on some obscure parts of the beginning of the game.” A pause, then a little more information. “It was Oak’s part to be exact. He worked on some of Oak’s parts… When he’s seen first, you see..”
“What else?” pushed the police. They could hear it in Sousuke’s voice. He knew something. “We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game.”
“What are you implying?” asked Sousuke. It sounded like he was trying to maintain his voice.
“We’re implying that since your his partner, if you’re hiding something from us then you could just as much be responsible for those children’s deaths as Chiro is himself!”
“You can’t prove anything!” Sousuke shouted.
“Tell us what Chiro did to the game!” they shouted back.
“WHAT I TOLD HIM TO.”
Silence. Complete silence.
“You want to know, huh?” asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. “You want to know what is this all about? Chiro was an idiot. He’d do anything for a bit of attention, anything at all. He couldn’t program anything worth a shit either. The one thing he could do, however, was be manipulated. You could tell him what to do, and he’d do it. He wouldn’t even question it, he’d do it. Just to hear that ‘thank you’ when he handed over the finished product, that was his reason. That’s all he wanted.”
Two clicks from the detective’s guns could heard.
“I could control his flawlessly. He’s a lot like Takenori… Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro.”
A sound of a window opening could be heard, follow by the detectives.
“Don’t move or we’ll shoot!”
“Let me tell you about a mechanic in the game,” continued Sousuke. His voice was more rushed, but it still held that slyness. “Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and you’ll have the chance to go into battle with it. It’s a necessary part of the game overall, you see?”
“Step away from the window! We won’t warn you again!”
“At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though you’re in a grassy area, no Pokemon will spawn… I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. It’s rare, but it can happen.. Stepping into that grass, one can spawn…”
“Sousuke, we don’t want to shoot!”
“Shoot me?” asked Souske, laughing at the same time. “Shoot ME? You’re as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If you’re so determined to finish that case of yours, if you want to know, play the damn game for yourself! Roll the wheel and who knows? Maybe you’ll learn the secret for yourself!”
A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. “Come follow me… Come follow me…” And then nothing.
The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two shots to his chest, straight through the heart.
This game was causing a massacre. At least a hundred children were dead. Nisino, the unsuspecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over it’s original intentions. It was killing anyone and everyone who got involved.
The lead detective had decided to put this case away. He man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.
Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.
He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiro’s mother… or maybe Sousuke’s. It was far too late to pursue any of this. Far too late..
Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. “Evidence #2104A” He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.
He reached in and pulled one out, Pokemon Red. He hadn’t seen one in a long time. He didn’t know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his son’s, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.
The title screen. Then the option to continue or start a new game. “Tanaka.” That was the child’s name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.
In his head, he could still hear Sousuke’s words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. “Come follow me.”
He was getting closer and closer, only a step or two away.
“Roll the wheel and who knows? Maybe you’ll learn the secret for yourself!”
He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.
The lead detectives weary eyes grew wide. He couldn’t help but read out what was there in front of him.
“Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much.”
Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.
“I love you too,” muttered the man in a hoarse, scratching voice.
“Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever.”
“AND EVER AND EVER…”
“Don’t stay away. You can see us too.. We miss you.. Come follow me. We love yo--”
A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. “Come follow me,” said Oak.
“NO!” shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. “Bring them back, bring them back to me!” The game continued on as usual, not responding to the detective at all. “My wife, my child, listen to me! Bring them back to me, I said!”
Voices… He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children. Some had no eyes, some had rings around their throats, some were burned all across their body. They were screaming, reaching towards him.
“Bring back my mommy, bring back my daddy, bring back my pet!” they all screamed out, reaching for the game, their mouths agape with horror and pain. “I don’t want them to go away, bring them back to me, bring them back to me!”
“No!” shouted the detective. “It’s mine! My family is here, don’t touch it!” Horror was across his face.
“Come follow me…” said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. “Come follow me…”
The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. “Wh-what’s going on here!? What’s going on!? Where is my family!?”
Sousuke smiled generously. “I’ll show you. I’ll help you get away from them, you see? Just follow me.” Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.
Sitting there, covered in dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didn’t see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.
“Just follow me,” said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. “Just pull the trigger. That’s all.”
The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.
“My family… I’ll follow you.” He pulled the trigger. Bang. His brains spread the wall as he fell to the ground, dead.
It was a few days before the body was discovered. It lay on the floor, blood everywhere. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.
This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.
However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system and roll the wheel. Who knows? Maybe you’ll learn the secret for yourself.
Please see: The Haunted Majora's Mask Cartridge
The Tails Doll Curse
Gill and his friend Noah were looking for games for their Sega Saturn at EB Games, when they came across Sonic R. Gill was going to ask how much it was, but when he got to the counter the sales person said for them totake the game for free and get out . When Noah heard the sales person say, “Take the game with you.” he dropped the games he was looking at and ran over to Gill. “Did he say we could have the game for free?” he asked. Gill was going to shake his head no when the sales person said yes. Noah grabbed Gill by his arm and the game and pulled them out of the store and to his house. When they got to Noah’s house, Noah got his Sega Saturn and Sonic R, and put the game in. When the game started they didn’t see Sonic or Knuckles they only saw what look like Tails. Noah thought that it was just a glitch or that someone hacked it, but Gill knew it was more then a glitch or a hacked game. Much more... evil.
The first thing they notice when Noah started the first race was that the track was full dark red and black and the music that was playing was “Can You Feel the Sunshine”, but played backwards. Noah thought that is was a hack, but Gill thought the game was haunted. He didn’t think that their copy was the only haunted version of the game. He thought all of the copies were haunted by Tails. When Noah beat the first race he unlocked Super Sonic. Gill knew that Noah didn’t get all seven Chaos Emeralds but Noah didn’t question how he got him, but he did stand up and cheered for himself. “How did you unlock him so quickly?” asked Gill.
“I DON’T KNOW!!” Noah screamed excitedly “Why are you questioning it Gill?” “Something feels weird about this game,” Gill said “The game feels haunted or something.” You’ve been watching too many horror moves.” Noah said “You know I don’t watch that stuff, Noah.” Gill said. Noah finished his second race with Super Sonic when the game said a challenger was approaching. When the “Challenger Approaching” screen faded away, the screen faded into black and stayed black for about two minutes. It then cut to a picture of Sonic being violently attacked by what looked to be like a stuffed animal version of Tails with a very loud screaming and laughter for a split second, then it went to the race.
When the race started, Super Sonic was standing on the track by himself after the “Ready. Set. GO!” was said. Super Sonic started to move by himself. Gill looked over to Noah and saw that his hands weren’t on the controller. As soon as Super Sonic crossed the finish line Noah was able to control him, and what looked like Tails was right behind him. When Super Sonic and “Tails” crossed the finish line, it looked like “Tails” won but it said Super Sonic won. That’s when it said they unlocked The Tails Doll and “The Tails Doll Curse”. When this happened Noah and Gill both looked very confused. “Is that a letter?” Noah asked Gill and all Gill could do was nod his head. Noah went to play as The Tails Doll when the letter opened up.
“Whatever you do, don’t read that letter.” Gill warned Noah. But Noah didn’t listen and read it anyway. What it read was "Can You Feel The Sunshine?" lyrics backwards. When Noah was done the T.V. started to vibrate. Noah took a hammer and stated to hit the T.V. with it. The T.V. stopped vibrating. “I stopped the T.V. from vibrating.” Noah said “Yes, but now how do we play the game?” Gill said “I have a T.V. in my room” Noah said as he unplugged the system from the now broken T.V. and wall. “You do know that your mom and dad are going to kill you for breaking the T.V. Gill said “I know.” Noah said “But it was worth it”.
They then went up stares to Noah’s bed room. When they got to Noah’s bed room, the broken T.V. started to vibrate again and then The Tails Doll came out. Noah and Gill were now playing a different game because of what happened. They were playing Sonic Adventure 2 on the Sega Dreamcast, when the doorbell rang. Noah and Gill went to answer the door. When they opened it no one was there. Noah closed the door when the doorbell rang again, Noah opened the door and no-one was there. He closed the door but kept his hands on the doorknob. The doorbell rang again, and Noah opened the door as fast as his could, but no one was there. The only thing that was there was a Tails Doll. Noah brought it inside the house and washed what looked like blood off of it in the kitchen sink. When he washed the blood off he sat it up in front of a couple of dishes to dry and went upstairs. That’s when The Tails Doll stood up and flew off the counter and on to the floor.
He then walked to the stairs and he flew up them then he went to Noah’s bed room. Gill then felt like they were both being watched by something evil. “Hey Noah, do you feel like we’re being watched?” Gill asked Noah. “Are you sure you don’t watch horror moves?” Noah asked Gill. “Of coarse I’m sure!” Gill said. “I have to go to the bathroom.” Gill said. As he was walking to the bathroom he saw something out of the corner of his eye. It looked like a Tails Doll so he turned towards his left and didn’t see anything. He looked to his right and didn’t see anything. He thought that it was his imagination and went to the bathroom. When he was going back to the bed room he saw something move so he went to go see what it was.
He then saw it move again and walked towards it, Gill saw The Tails Doll and walked over to pick it up and bring it to the room. When he brought it up and showed Noah it, Noah asked Gill “Where did you find it?” “I found it by the stairs.” Gill said. “I thought I left it in the kitchen.. Anyway lets play Sonic R again!” Noah said. “Don’t you remember what happened before?” Gill said.
“Yeah, so?” Noah said. “So do you want to kill your T.V. too?” Gill said. “That was a freak accident.” Noah said as he put the game in the Sega Saturn. He then played the tag game as The Tails Doll, and as soon as he tagged the last person The Tails Doll that was in the room came to life. Noah and Gill both stood up and walked towards the door. Noah opened it and they both ran as fast as they could down the stairs and almost got to the front door when The Tails Doll fell in front of them and killed Noah with his razor-sharp claws. This made Gill very angry and he grabbed a baseball bat and started swing at The Tails Doll, each hit missing. He swung it one last time before The Tails Doll caught it and broke it.
Gill then stepped on its head and ran to Noah’s parent’s bed room to get one of Noah’s dad’s swords and swung at the doll again. The Tails Doll caught it again and killed Gill. The Tails Doll went back into the upstairs T.V. The police then came to the house because the neighbors called saying that they heard a lot of noise coming from Noah’s house. But when they got there, Noah and Gill were both up stairs in Noah’s bed room. One of the police officers took the Sega Saturn to the station and his partner said that there was no murder weapon. The officer then took the system to his house and played the tag game with The Tails Doll.
The Possessed Super Mario 64 Game
I always liked Super Mario 64 when I was a kid. I remember playing it at my aunt's house all the time. Well, one day a pop-up appeared out of nowhere as I was watching gameplay footage on Youtube. I was a little startled, and was about to close the window, until I realized that it was a website showing off a mint condition copy of Super Mario 64 for sale. There was a picture and everything. I usually don't trust these things, but the feeling of nostalgia overpowered me, and I wanted to buy it.
The whole business was peculiar, seeing as how the owner of the game wanted the buyer to send an envelope containing $10 to and address on the site, instead of using something like PayPal. What made things even more strange was that when I tried to gain access to the website (I wrote down the URL) after encountering...problems with the game, the page was nowhere to be found.
A few days after the $10 was mailed, I got a package containing the new copy of the game. The first thing I noticed when I opened the small box was that the "official sticker" with Mario flying in the air was apparently peeled off or something. In it's place was a piece of duct tape with "Mario" crudely written on it in permanent marker. I felt a little ripped-off, but as long as the game worked, I didn't care.
I got out my Nintendo 64 and put the cartridge in. The screen turned on with the familiar Mario face that you could stretch and twist aimlessly. I remembered laughing all the time at the results as a kid and decided to mess around for old times sake. I moved the cursor over to Mario's ear and pulled it to elven proportions. I was going to do the same to the other ear, when the TV suddenly produced loud static. Mario's whole head started deforming and twisting in ways that I didn't even know were possible for the model. Random sound effects from the game started playing along with the static. As all this was occurring, I could hear a faint voice whispering in Japanese. The voice was stammering and whimpering.
I immediately shut off the game and tried again. I didn't bother with the Mario head this time. Just selected a new file and started playing.
When I selected the file, the game skipped the opening monologue by Peach and the courtyard outside. Mario was just placed right inside the castle. Creepier still, Bowser didn't say anything either. I tried to ignore it and played anyway. However I also noticed that their was no music. Just dead silence. There weren't even any Toads around to talk to. The only door I could enter was the Bob-omb Battlefield. The other doors wouldn't even respond to my button commands.
The portrait of Bob-omb Battlefield wasn't the usual picture. It was just a stark white canvas. I was still trying to convince myself that these were just minor glitches, and that they wouldn't effect the gameplay at all. Once I entered the portrait, the image suddenly went from a blank canvas to the Lethal Lava Land painting. You know, that slightly unsettling image of the flame with the evil smile? Yeah, that's when I started getting really suspicious.
The mission select menu came up, and yet another weird detail was present. Instead of "Big Bob-omb on the Summit", the mission was called "TURN BACK". I have no idea what drove me to press A, but I did.
The level seemed normal. Everything was how I remembered it. I thought I could finally enjoy my favorite childhood game. But then I saw him. Luigi. I was absolutely shocked. He was never in this game. His model wasn't even a Mario palette swap. He looked like a completely original model. Luigi just stood there until I tried to approach him. He started running at unexpected speeds. I followed suit and went through the level. Strange things happened as I pursued him. Each time I picked up a coin, the enemies and music would get slower, and the scenery would look darker in color and more morbid. It kept gradually getting worse until I collected a 5th coin. Then, the music just stopped. The enemies laid down on the ground like they were dead. I was seriously freaked out, but I kept chasing Luigi.
I went up the hill. No cannon balls rolled down trying to knock me over. I really wasn't surprised at this point. Luigi was always just out of my sight as I ran. Once I reached the summit, I saw yet another object out of place. A small cottage was all that was seen on the top of the hill. Luigi was nowhere to be found. The cottage was certainly odd looking for a Mario game. It was old, plain, and broken down. Regardless of my fears at that moment, I had Mario enter the cottage.
As soon as the door closed. A disturbing picture of a hanged Luigi immediately popped up along with a very frightening scare chord. It sounded like a violin screech accompanied by loud piano banging. Mario fell to his knees and sobbed for roughly 5 minutes, then the screen irised-out.
I returned to the castle. Mario just slumped out of the painting. The image switched from the Lethal Lava Land portrait to the image of Luigi hanging himself. The room was different this time. It was now a small hallway. Toads with blank expressions and white robes lined the sides of the hallway. There was another painting at the opposite end that just completely and utterly scared me. It was a picture of my family. It wasn't even a photo from the time Super Mario 64 was released. It was a very, very recent photo. I remembered posing for it last weekend.
I reached for the on/off switch on the N64. There was no way I was going to play this anymore. However, when I flipped the switch, the game was still on. I flipped it back and forth, but to no avail. I tried unplugging the whole system, but it never left the screen. I was even still able to control Mario. I couldn't just leave it on forever...so I kept playing. I went to the photo of my family, and jumped in. Only one mission was available, of course. This one was called "Run, Don't Walk". I selected the mission. 'Let's-a-go'...
The level started in a flooded hallway with platforms floating on the water. Mario landed on one of these, and the camera turned to show what was behind. A silent black void was slowly approaching Mario. It didn't look like anything. It didn't even look like finished graphics. Just a giant, blocky, black blob. I started jumping from platform to platform. With no goal in sight, I kept running, the darkness slowly but surely gaining speed. This kept going on for what felt like hours. I was really doubting there would ever be an end. Mario was just going in circles. Finally, the black blob/void/thing caught up with Mario, and enveloped him in darkness. He didn't scream or resist at all. It just consumed him.
Mario fell out of the painting and back into the castle. I lost one of my 3 lives. The room was different now. Some of the Toads were gone, and the painting looked different. My family and I were in the same positions, but our bodies were partially decomposed. It looked too real to be photoshopped. It looked more like someone just took our dead bodies and posed them.
Regardless, I jumped into the painting again. Mario was in a small room. There was still only one mission available. It was called "I'm right here." spelled just like that. I selected the mission and prepared for the worst. Mario landed in a small, dark room. There no visible way out. The room was empty except for a piano in the corner. I knew what that meant. i was stuck in there with the Mad Piano. I approached it and it started chasing me as always. There was no way to damage it, so I had no choice but to let Mario take damage.
When he lost all his health, the usual death animation didn't happen. Mario just got mauled by the piano. He fell as his blood and guts spilled on the floor, and the camera panned to a top down view of his corpse. A distorted version of the merry-go-round music from Big Boo's Haunt played as the screen slowly transitioned from the in-game shot to a photo-realistic sketch of Mario's dead body in the same view as the shot. It was very unsettling. I was crying softly as I gazed upon the image. I lost another life.
The photo of my family was shown again. We were even more rotten then before. The view zoomed into the painting, like I was warping again. I was greeted with a shot of Peach's castle from the outside. The castle was crumbling in ruin. The fields were on fire. The sky was pitch black. Bowser's laugh played on a loop in the background as children mockingly chanted "You couldn't save her!". This went on for a long time, until, a close-up of of Peach's face accompanied by an extremely loud screech interrupted the loop without notice. Peach's mouth was wide open as if she was screaming, and her eyes were empty, black holes.
Suddenly, I was back in the hallway as Mario was once again ejected out of the painting. Now all of the Toads were gone, and me and my family looked positively repulsive. Maggots were wriggling around in holes in our flesh. Guts were spilling out of our bodies. My dad's eyeball was hanging loose from its socket. It was too much to bear, but something still urged me to trudge on. I jumped into the painting, with only one life remaining.
This time, there was no name for the mission. Just a blank space where the title would be. I selected the mission, and Mario landed on a very small island in the middle of the ocean. There was a solitary sign. It only read "DIVE". I did just as it said and entered the water.
The ocean was dark and empty. There were no fish. I wasn't even able to see anything in the water besides Mario. I swam downwards. I kept going for quite some time, yet Mario never ran out of breath. I counted roughly 10 minutes of swimming until I decided to go back up. Just as I turned Mario around, it came. A huge, and I mean huge Unagi the Eel came out of nowhere and swallowed Mario whole. I was dumbfounded. It went by so fast I wasn't even sure what I saw. The Game Over screen didn't show up. All that happened was a fade-out.
The photo of my family and I was shown again. We were plain skeletons now. Once again, it looked very real. I couldn't move the camera at all. It just stayed focused on the picture. I shut off the game and turned it on again. I chose my file, but it just went to the skeleton photo of my family. I tried this about 3 more times before giving up. I desperately wanted to stop, but some force kept me from walking away. I decided to select the only other saved file. The camera once again focused on the skeleton picture, but this time they were in a different position. As if they were a different family.
Spyro 2: Bootleg
This began about a few days ago, I decided to take a walk through the neighborhood. As I was walking back home, I found a disc lying on the road. I looked at the front and it was a bootleg copy of Spyro 2! I was looking for a legitimate copy, though this held me over until I could find one.
I seriously wish I didn’t find it.
I popped it in my PS1, and booted up the old thing. It looked perfectly normal; The Universal logo was there, the intro with the Insomniac sign, and Spyro flying onto the ground in Skelos Badlands. I pressed start and made a new save file.
“…the fun begins…”
I managed to get through Summer Forest, however some things where weird. The screen looked considerably darker, especially during the fight with Crush. There was no music at all in any levels; just pure silence.
“…fun game, isn’t it…”
Throughout the game, I could hear very faint whispering. This started as soon as I pressed START on the title screen. Then it happened just before I got to Autumn Plains. I beat Autumn Plains and made my way to Winter Tundra. The whispering got extremely loud, to the point where it was breaking my TV speakers.
“I’m having fun…are you?”
“I’m glad you played this.”
“Now you will pay.”
I immediately lost control of Spyro, and he turned around, towards the screen. He slowly crept up to the screen, while the eerie whispering continued.
“I don’t forgive you.”
“You resorted to pirating."
“You won’t escape now.”
Spyro was practically touching the screen by this point. Then the game immediately cut to black, but not before a disturbing image flashed on the screen. My PlayStation started overheating, and now it was ruined, so I had to throw it out. I destroyed the disc with a hammer, to make sure no one else has to play this game. Then I remembered, that was the exact same disc I threw out yesterday.
Dagon the Dark
Most people don't see this, but Bethesda put a strange feature in The Elder Scrolls: Skyrim. Well, it's not really a feature, it's just a thing that happens. You see, when you use the wait feature, you can see the world move around you really fast.
The wait feature works on an hour-by-hour basis. That is, you can choose to wait a certain number of hours of in-game time. This is different from sleeping because it doesn't heal your wounds. It doesn't put you in a bed during those hours, you just stand there. Most people use this feature for little things, like, for example, if you get out of a dungeon or a building and it's night time, and it's hard to see, you might choose to wait till morning.
The thing about the wait feature that differs from previous Elder Scrolls games, such as Oblivion, is that in between the hours passing you can still see the world around you moving, albeit with an extremely modified frame rate.
Mostly, nothing interesting happens. You see the shadows of trees moving through the day, but nothing of real note. One night I came across something strange happening in between the hours.
I had previously assumed that people and living things didn't even render during Wait time, but it would appear I was wrong. It was about 11 pm, and i was drowsy. I was waiting from 3am in-game to 8am in-game, just waiting for the merchants in Whiterun to open. That's when I noticed something strange pass right by me. I saw some kind of shadowy figure dip out of the ground, up so it's head was showing, then fall back in, all within about half a second. I was shocked at first, and I almost jumped out of my seat. I tried to remember, and decided that the figure must have been the model of a dragon, preforming a flying animation a tad bit lower than it should have been, and missing its texture, just appearing as a black model.
I went on the Bethesda forums to ask about the dragon, but in writing my post, I misspelled "dragon" as "dagon", and we all affectionately dubbed the monster as Dagon the Dark. Even with about three people willing to help me speculate, we were clueless. A person under the alias of "Cylinder-dude" pointed out to me that if Dagon were simply missing his texture files, he wouldn't appear all black, he wouldn't appear at all. he'd be invisible. That's something. He told me he'd dig around in the game files for some all-black dragon textures.
I went back to my game and found something horrible had happened-- there were no more dragons in Skyrim. I searched far and wide for some sort of dragon to fight, but for the life of me, I couldn't find one. Over six in-game days of just wandering around, I didn't encounter one dragon. I even tried summoning Odahviin to fight with me, but nothing came. I did the shout successfully, but no dragon came. I figured something was wrong with my save file, but no-- Dragons were now completely gone.
I tried to start a new game, but that's when it got creepy.
Instead of starting out in the opening prisoner sequence and getting the Unbound quest, the game started off in Whiterun, at Dragonsreach. I searched the whole place and the Jarl was missing. All that happened was I appeared in the hall, and I heard the Jarl's voice say, "You have to slay the beast". I remember questioning weather I had actually heard that audio in-game or not. If you stick around in the hall for a while, you can hear him say, "Please", then the music stops until you leave.
I assumed that by "beast", he meant the drgon you meet in the Dragon Rising quest. I went outside and found Irileth and the rest of the guards waiting for me. I tried talking to Irileth, but all she said was "Please slay the beast".
So, I went down to the tower where you fight the dragon, only to find no dragon. The tower was still wrecked, but nothing was on fire like it usually is. I got close, and suddenly I got pulled into a conversation with one of the guards cowering in the tower. He said, again, with dialogue I had never heard in-game before, "Please... you have to kill it... it's only you... you can save us from it... you have to kill it... Please!" I'm pretty sure that wasn't the voice that guard usually talks in too. I got a dialogue choice; Yes or No. I chose yes, eagar to face the dragon and whatever else my clearly fucked-out game could throw at me.
It was then that the guard looked down at me and scared me. He said something, and it was bit louder than usual. My speakers must have messed up the stereo placement. because it sounded like it was coming from behind me. He said, "Don't just stand there!" in a suprisingly convincing dispair. Then, it happened.
Bam. Dagon the dark dove right the fuck out of the tower, this time without wings (a dragon without wings), swallowed up the guard, and dragged his body into the ground. I jumped, because it made this otherworldly, echo-y grunt that made my speakers buzz and my desk vibrate. From there, it became chaos. All the guards and Irileth started scrambling, running faster than they should have been able to, unarmed and hopeless. One by one, Dagon, a wingless ground dragon came up and swallowed up all of the people, one by one, until there was just me left. And then Dagon came up from out of the darkness and swallowed me. My character got sucked down into the ground, and everything was white. I looked down and the worst part happened. I saw dagon's face. My character's model was inside dagon's model, which was white from the inside, and at the bottom were two piercing, small black eyes and a big black mouth; like a dog's. It stared at me and I couldn't look away, which I initially registered to the game's fault, but soon realized was a deeper problem. I actually couldn't move the mouse. I was paralyzed at my desk, looking at this terrible face. This lasted for what seemed like an eternity, and then I woke up near my bed, standing.
It was insane. I just skipped through time to the next morning, completely blanking out on everything that happened that night. I'm really scared at this point, and I go to my computer to consult Cylinder-Dude about it. I find that he's sent me about five "where are you" messages over the night. I inform him of the events that happened the night prior, then he tells me he can't find the face texture or the dagon "wingless dragon" model anywhere in the game's directory.
He asks me to send him a copy of my game directory so he can patch his game with my buggy files and check it out. I send him the files and over the next few weeks, we both experiment with the game.
First, he played my save file again. He played a few times, and turns out the game has rules:
Rule 1: You need to kill Dagon. How exactly you do that is not certain, but Cylinder-Dude (Who has identified his name as Sam) thinks you may need to get an in-game item to kill him.
Rule 2: You can't let Dagon kill you. Now, this seems impossible at first, but me and Sam gradually found out that the thing that triggers Dagon attacking you is Irileth getting eaten. There is, in fact, a way to save Irileth and, by extension, yourself. Dagon makes a sreetching sound about 1 half-second before he attacks Irileth; If you can sucessfully hear that and start a conversation with her in time, you'll save her from getting eaten.
Rule 3: fast travel and Wait are disabled.
The initial plan was to - Get this - Simply run all over every inch of Skyrim's world, all while talking to Irileth every five seconds (we'd used the console to make her follow us), and just keep wandering and searching everywhere for this random item that kills Dagon, somehow. It was a crazy and painstaking plan, but noone can obsess over these things like internet losers.
Sam, understanding my concerns with the game after my black-out episode, offered to try it out for me. (I sent him a thank-you e-mail and he said he was going to work.
And that's the last I heard from Cylinder-Dude.
He was gone. No more e-mails. Nothing. I even scanned the forums for his posts, he just dropped off the map. Nonexistent.
I got scared; so scared I didn't even turn on my computer for a while. I scanned the news for mentions of search parties or something, and eventually succeeded in pushing it to the east-back of my mind. I just tried to forget about Sam and his fate. Of course, it didn't work. As soon as i went to sleep, I hovered over my bed and thought about Sam and what happened to him. It ate me up like; well, like a wingless dragon.
Over the course of a week, I gained the drive to try the game again. I decided that the omputer game ouldn't hurt me-- it was nothing more than a few billion lines of code. I started it up to the opening screen.
I swear to christ, they were chanting, "apples". The home screen music had switched to just a chant of "apples". I disregard my insanity and plunge further into my game.
There are approximately just over 4,000 apples in Skyrim, across barrels and other things. One of them is poison. One of them can kill Dagon. One of them can slay the beast.
I manage to save Irileth for the first few times. I walk backwards, keeping the crosshairs on her in case I need to save her, checking the map every so often to make sure I'm walking in the right direction.
I made it from Whiterun to a fort just outside it before I fucked up and let her die. Which means I had to stare into Dagon's piercing eyes again. Which means I blacked out again. I arose, standing in front of my bed. Angry. Violated. Filled with the kind of strange curiosity that created the first pedophiles. Still determined.
So this is what I did every night. Every night, making it a little further, but blacking out a little longer. This went on for about 2 weeks. Then I found what I made.
Sam is dead. I saw the news that his body had been found naked in the woods. His teeth had been ripped out-- and replaced. With a dog's teeth. This was the morning I woke up in front of my closet, not in front of my bed. I opened my closet.
I swear to Jesus H. Christ that for a mere milisecond - Maybe shorter - I saw Dagon's face in my closet. Did I jump? Of course I jumped. The face went away and at least 40 apples - All with a bite out of them - Some rotting, some fresh - fell out of my closet. Right onto my feet. Apples. Apples. Apples.
"Don't just stand there."
Sam was right behind me. It had to be him. I felt that it was him. I felt what I owed him. He was behind me one instant, and gone in the next. I fell into the apples. They ate me.
He died. He died because of me. He said please. I just stood and did nothing.
There are over 2,000 apples in Skyrim.
Don't just stand there.
You can save us. You can slay the beast.
I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.
They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.
I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.
Here’s a picture of the cartridge, in case anyone recognizes it. Unfortunately, when I moved two years ago, I lost the game, so I can’t provide you with screencaps. Sorry.
The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.
Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.
After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.
The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in.
Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.
The implication was that the Pokémon died.
What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.
The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.
I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.
The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.
The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.
You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.
Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.
Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.
After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.
Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.
Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.
Ghost appeared on the other side, along with the words “GHOST wants to fight!”.
You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.
Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.
The screen cut to black a final time.
Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.
I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic “battle with Ghost.
I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.
It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry.
As a kid I always liked violent video games, so when I became a fan of the Sonic the Hedgehog series, I nearly fell in love with the characters. I had gotten hyped up when I started watching the cutscenes of Shadow the Hedgehog. The graphics could have been better at the time, but a good game overall. So after around a year, I managed to buy a preowned PlayStation 2 version of the game from a gaming store by the name of GAME. I was nearly overjoyed by the fact that I owned it.
Shadow as a character never did please me with his so called sad and depressing past, with the death of his friend Maria. In the game I knew about the Black Arms, and how Shadow had obtained the ability to work weapons like a handgun, and that he mildly swore throughout the game.
After coming back from the shop with my parents, I instantly went to my room and turned on the PlayStation 2. I put it in and started. The game loaded and the normal starting save data menu had appeared. I of course clicked the new file and nearly jumped out of my skin at a sudden gunshot SFX from my small black TV. Damn game...I never knew that would happen. I instantly recovered and watched the starting cutscene.
The music for Shadow's game had always had my vote as the best soundtrack in a Sonic game, but the theme song "I Am All Of Me" wasn't playing. Only the sounds of a dying city in the background. The cutscene showed Shadow standing in front of a half-destroyed moon. Funny, I thought they had a plot-hole with the moon. Back in Sonic Adventure 2, Dr Eggman had blown half the moon up as threat to the planet. I must have an up to date one or something! This is so cool!
The black hedgehog looked slightly darker than he should have been. His stance was strange too, with a dead GUN soldier in one hand and what looked like a glowing red Chaos Emerald. Again, I thought it was a better version. I never liked the United Federation anyway.
The screen suddenly was swarmed by Black Arms aliens called Death Leeches around the dead human. Shadow smirked as a shiver went down my spine. The screen then faded to show his glowing red eyes and grin for a slight moment. The game was suddenly was brought to another menu, this time the starter menu to start the game. It then didn't act different at all. No difference to the game or levels. Westoplas was a wreck as it should be. I played until I had spotted a GUN soldier fighting off Black Arms.
I felt a rush of anger at the agent from god knows where and attacked him. He screamed in agony as Shadow shot at him, again with a small grin across his muzzle. Blood pooled around the dead and Shadow's hover skates, staining the pure white design. I also smiled at it. One down, twenty-nine to go.
Time and time again I shot and murdered the GUN agents, until I came across the end of the stage: a Chaos Emerald floating within a ring. I jumped into it and waited for the normal mission ranking screen to pop up, but it only showed Shadow standing there with the gun in his left hand.
Nothing happened as he dropped the gun and ran off the screen, heading to the next level. No cutscene with Black Doom or Sonic. Just skipping to the GUN Fortress level. That's quite a skip. This must be a hacked game or something. I sadly sighed, but continued to play.
I killed more and more GUN soldiers and somehow met up with Black Doom. He congratulated me with my mission on making the humans pay. Shadow didn't bother looking nor answering the Black Arms leader. The next level wasn't a boss with Sonic for the last boss of that path, but sent to Sky Troops. The only level with some difference to me.
It had my name in its title.
Sky without the added "e", but still seemed to link with me. Another cutscene showed with Shadow and Black Doom over looking the level, but as Black Doom talked about that the stage was a flying fortress that he had created over 2000 years before, Shadow stared upward and for the first time, I truly saw his face. Blood had stained his fur and deep dark circles around his eyes as if he had been crying for hours on end. His fur also seemed to be dirty and ungroomed, so it looked nothing like his normal self or like the cover. Black Doom had sank into the floor and left the hedgehog alone.
A voice began to whisper from the speakers in my TV.
"Why did you make me do it? I do want revenge from the humans on Maria, but not like this. Never..."
The "never" had impacted me like a brick. Shadow was talking about the way I was playing the game and choosing his path. He then looked straight at me through the screen.
"Why did you make me a monster, Skye?"
My jaw dropped. Shadow had just said my name and looked at me. My heart seemed to soar in happiness, but mixed with horror. Tears run down his face as his whole body began to shudder.
"I know you care about me. But not the real people around you. Just only me."
A grin slightly grew on his face. I couldn't stand it. This Shadow wasn't the Shadow that I knew and started to actually care about. This was the terror I had created that only looked like him. But I couldn't dare look away from his face.
"I don't want to kill like this anymore...make me stop...before it happens again, Skye..."
As I was about to reset the game, it screeched at me. Shadow screamed in pain as darkness overtook the screen. I suddenly try to talk through the screen just as Shadow had did before.
"Shadow, don't give up into it! Don't!"
My emotions overflowed as nothing had appeared on my screen. Then after moments of silence I spotted a young human girl with blonde hair and blue dress. Not her...anyone but her! The girl just stood there with a small version of Shadow lying in its pool of blood, dead.
Then as the girl turned around, her face changed from her normal facial structure to disfigured and menacing to the eye, and then changed to quite a similar face. My face. I wailed in terror at the sight and then she started to laugh at the dead corpse of the younger Shadow. Then I hear Shadow's voice coming from the game again.
Skye was found dead with a handgun in one hand while holding onto a bloody Shadow the Hedgehog plushie by the hand with a grim smile across its face. All police officers that had seen said scene has been murdered or caused suicide. One officer that was saved from hanging himself screams about a brown haired female teenager with a black and red hedgehog threatening him to not say anything or they would torture him forever...he then was found dead later that night with a direct gunshot to the forehead. Only thing found were bloody footprints of hover skates and trainers.
A Close Encounter with the Tails Doll
One late afternoon, I invited some of my friends to play Sonic R. As we turned on the Sega Saturn we were excited for our racing tournament. As we were at the Character Select screen, I chose the Tails Doll for humor. Most of my friends were laughing as they chose Metal Sonic, Metal Knuckles, Mecha Eggman and Super Sonic. Later I won all the races since I was am expert at this game. We realised time flew by so my friends left.
I still felt like playing video games so I inserted my Sonic and Sega All Stars Racing disc into my PlayStation 3. Me and my friends played a few races online and a message popped up to my screen coming from a user called 'Tails Doll'. I opened it and it sayed "Thank You". "For what?" I sent him a message back to this user. 'Tails Doll' then sent another message saying "You won 1st place with The Tails Doll, I was watching you." I got freaked out for a second thinking something was watching over us as we were playing Sonic R. Another message from 'Tails Doll' saying "Can YOU feel the Sunshine?" and sent me a friend request but i didn't accept it because I don't even know who this guy is.
I sent all my friends a message saying "Did you see anybody watching us because I got sent a mes
sage from a User called 'Tails Doll' saying he watched me win 1st place with the Tails Doll." My friends sent back messages saying they don't know and with a "O.O" I searched 'Tails Doll"s profile but it said the profile doesn't exist. I immediately turned off the PlayStation 3 and used my laptop to go to the PSN forums. I made a thread a
bout my message encounter with the Tails Doll. Users were replying they also reported getting messages after playing Sonic R with Tails Doll. An Administrator deleted the thread calling it "Nonsense". It was 10 PM so I went to the Bedroom, turned off the lights and slept.
When I woke up the next morning I found a little paper saying "Dear Richard, I am going to kill your friends to show them that they are fools, Sincerely THE DOLL." There was a little blood stain where THE DOLL was read. I freaked out and threw it in the trash and had a 1,000 mile stare until I got to school. I ran inside the cl
assroom and screamed to my friends that they will be killed. The teacher thought I was the Class Clown and I punished me with Lunch Detention for today.
At Lunch Detention, one of my peers said that they heard of the Tails Doll after I told them my encounter with it. What made me get chills in my spine is that he told me I'm the Tails Doll's "vessel". Meaning that I pleased the Tails Doll by playing as him in Sonic R. The moment after he said that, the fire alarm rang and we evacuated the school. Smoke was coming from the 3rd floor and it was a real fire. It was coming from my classroom.
I came home early do to the fire, I told my parents about the fire but not the Tails Doll. My father told
me that my uncle and my cousins are coming. Luckily my uncle was a retired veteran so I might have some protection from the Tails Doll for now. A few hours later I told my cousins the entire story and they didn't believe me. Saying that it was a good scary story, but this is reality...
Suddenly my cell phone was ringing and it was my friend saying he was having a party. I got per
mission from my parents and I headed off to my friend's house. As I got there we had a great time fooling around, eating like hell, and watching fights of drunk men. After a while a doorbell rang, the music was so loud we couldn't hear it, so the doorbell rang continously until I noticed the sounds and opened it. It was my older brother and so he joined the party.
I had a sleepover at my friend's house since it was too late to go home. I woke up at 5:00 AM that morning and found a doll that looks like the Tails Doll from Sonic R. Since I find no interest in dolls I gave it to my little sister when I got home. My guard was down thinking that the doll conspiracy was finally over. I read my dad's newspaper and I jumped out of my chair when I saw the headlines. It read: "Fire started in Eisenhower Middle School by unknown entity, 3 injured". This unknown entity sounded like the Tails Doll and I became paranoid once again. I decided to be a temporary paper boy to end my boredom after breakfast.
An hour later all the papers were the delivered and the days after were quite casual with no school. As I checked the mailbox for letters from my classmates, I stumbled upon a yellow envelope which is quite unsual. I ripped it open with curiosity and it was from 'Your Secret Killer'. It read "My dear friend, I know where you live, I will not kill your friends but burn their houses instead for even more suffering. Will you play with me?". I ran to the nearest trash can and threw it away and I attempted to clear my mind.
Late that night, several fire trucks came to several houses and I realized that letter was actually telling the truth for once. School reopened the next day and what happened last night made it to Fox News that morning. As I entered the classroom when I came to school, everybody was paranoid just like me. And when school was over, as I walked home, I found a paper saying "I will see you, Richard." on the sidewalk. Then, I believed this Tails Doll was actually real.
I ran as fast as I can, when I stopped I saw fresh blood dripping down a storm drain. I suddenly became sick and disgusted by this horrific site. I ran even faster and was inside my home and I locked the door tight. Something was poking on me and so I turned around...nothing was there. I ran upstairs to my room, the door locked for no reason, nothing was inside. The lights went out for no reason, I heard loud footsteps coming from the stairs. A red light appeared, the lights turned on. It was the Tails Doll!!
It told me in a demonic voice "I will show the error of your ways." It took out a knife but turned around and floated outside, I closed my eyes in horror as it was killing innocent people. It came back saying "Are you happy, knowing you can feel the sunshine?". It got a huge machete and was ready to kill me as well. I locked the door, and dropped down from the window. With luck, I landed on the ground.
The Tails Doll was furiously slashing at the door, a piece of the door flew out of the window and the Doll's dark eyes were glaring at me. It threw the knife and it almost hit me. It found a chainsaw and told me it was doing a "sacrifice". I jumped through numerous fences but it was too fast, it has a slight cut from the chainsaw. Dripping with blood, I ran through an alley and floated straight toward trying to slice me into two. Before it was going to kill me, I found a wooden cross and shoved it in front of him. He burned like it was a bomb and exploded.
I limped my way back home with the chainsaw and told my siblings an unbelievable story.
I recently got my hands on a copy of Pokemon Black, and all my friends had already downloaded Victini to their game packs. So after school, I sat down in my bedroom and selected 'Mystery Gift'. I waited for a few minutes and then a liberty pass came. I thought there might have been something wrong with my pass, because the envolope, instead of being cream and orange like Victini, was black and red. The Pass itself however- was a picture of a lighthouse, dark purple shrubs and a red sky.
Added by ReshiramFangirlI ignored it and headed towards the liberty pier. When I showed the pass to the lady infront of the boat, instead of showing me into the boat, she said 'You don't want to go to the island'. Then a text box came up, saying Yes/No. I chose no. The lady showed me on to the boat.
When I arrived on the island, it didn't say 'Liberty Island'. Instead it said 'Cursed Isle'. I passed it off as some sick idiot at nintendo's idea of a joke and continued to the lighthouse.
To my suprise, there were no members of Team Plasma around. 'Must be my lucky day' I thought. I entered the basment. Big mistake. What I saw then haunts my nightmares to this day. Inside the basement, there were overworld sprites of many player characters and their party pokemon. There was blood everywhere. On the walls somebody had written 'Leave' and 'Run before it gets you' in blood. Under the bed I could see half a Snivy.
I decided to leave, after all, one of my friends could give me a proper liberty pass. Just as my character walked through the door, a battle scene was triggered. The character that came up had the sprite of Victini, only the text read 'Cursedtini Appeared!'. On closer inspection, the sprite had serveral differences- its fur covered its feet, its head crest was larger, and the ends hung down more. It's fingers curled into claws. One of its eyes was nothing but a dark socket. It was crying blood. Its eyes looked sad, but there was a huge dark grin on its face.
The text read 'Georgia sent out Fluffy'. My Level 70 Reshiram was sent out. I couldn't make a move for some reason. 'Cursedtini used assimilate'. It grew from level 15 to level 70. Now I could make a move. I quickly used Extrasensory. 'Fluffy used extrasensory. It doesn't affect Cursedtini'. I figured it was a dark type and decided to switch next turn. 'Cursedtini used Curse'. Cursedtini cut its health by half. 'Fluffy is in horrible pain'. A horrible high picthed grating noise blared out of my DS lite's speakers. I tried turning the volume down, but nothing happened. About 10 seconds later the noise stopped. Fluffy's hp was 170/298. I switched Fluffy for Aqua, my Samurott. 'Cursedtini used assimilate'. It was now a level 64. I used false swipe. I had it down to 1 hp now. I wondered if I should catch it, run or make it faint. I selected 'run'. 'Can't escape'.
I decided to lob a timer ball at it. I caught it on my second timer ball. Only then I noticed that Cursedtini had no idle animation. Oh well. I'd got it anyway. 'Would you like to give a nickname to Cursedtini?' Yes. I typed in Darkskye. 'Cursedtini was transfered to box 3'. I sighed. Oh well. I left the room and ran into Proffessor Juniper.
Juniper simply said 'No'. Yes/No came up again. Kind of useless because there was no question. But I said Yes anyway. I selected my Unfezzant and flew to Black City to see what my new pokemon could do. When I clicked summary in box 3, the sprite now had animation. An animation that made my blood go cold.
Cursedtini raised its left hand and dug its claws into the side of its head. Its cry played. It was a horrible high pitched grating noise, like when Fluffy was effected by curse. Cursedtini's claw wiggled in its head, its face turned a very pale colour, it's eyes were sad, it was crying blood from its dead socket. It looked like it didn't want to do this, but some force was making it mince its brains into a thick goo. Blood splattered on the side of its face. The cry kept going. It echoed through my brain. I couldn't move. I couldn't take my eyes off Cursedtini's claw. Blood splattered all over its head. A thick pinkish-grey liquid trickled along the claw, rolling down its arm and dripping onto the floor. The grin on Cursedtini's face grew and grew, until it wrenched its claw from its skull. A huge burst of hyper-realistic blood and brains flew everywhere, spurting out until Cursedtini fell down, dead. The entire animation took about a minute.
I quickly clicked release. Text appeared at the bottom. I took a deep breath in and read it.
Your trying to get rid of me.
Yes/No. I've never held back the truth. I clicked Yes.
You think it's for my own good. You think I'm suffering
I stared at the text. I couldn't believe it. Cursedtini had read my mind. But how? It was just some pixels and programing....
You don't believe....Do you?
I can make you believe
You don't want me? ....You don't want me?
I froze. I glared at the screen. 'NO!' I yelled.
Nobody wants me. I'm a curse. A curse like you. A curse like this world. I can free yo-
At this point I tore my copy of Pokemon Black out of my DS. I knew I hadn't saved. I deleted the mystery gift and my friend was coming over later to give a proper liberty pass to me. I stopped and played Animal Crossing for a bit, but I went back to Black later.
The start screen no longer showed Reshiram. It showed Cursedtini. On the top screen it read:
We're Friends.......... FOREVER
I woke up today wondering where my Gold game was for the Gameboy Color. I looked all around the house and there it was! Laying on my desk... "Well, whatever" I thought, ignoring the fact that I already looked there multiple times. I loaded it in and turned it on.
Backstory time! I was about 7 when I stopped playing Gold. My trainer, KAMON (all caps) had a level 84 Typhlosion named Angel, a level 87 Celebi named Bugger, a level 79 Furret named Kitten (I loved cats), a level 76 Beedrill named Bebe, a level 70 Pidgeot named Feather, and a level 75 Shiny Togetic named Kike. I loved them to death and beyond, but I forgot all about them until today.
When it turned on I was on Mt. Silver, in front of Red. I checked my party of Pokémon to find that I only had Feather at 5 HP. I flew on Feather back to the Pokémon League to heal my Pokémon but Nurse Joy wouldn’t heal them, she only said “Oh dear, you need to be nicer to your Pokémon,” so I bought some Hyper Potions and Revives. Once my team was back to full health I went out to Mt. Silver, only there was no music. I was unnerved now. “It must be a glitch” I told myself, and continued on. There were no wild encounters either, making it all the more eerie. Then once at the summit the Gameboy made strange beeping noises sounding fimilar but I couldn’t place the tune. Then I went to battle Red, but more strange beeps and what sounded like Lavender Town music played backwards was the battle music.
I panicked when he sent out his Charizard. It had black holes in its body which were dripping with blood, its eyes were black with irises that seemed to burn my soul. Its wing was ripped and its cry was mournful and distorted. I sent out Feather and quickly defeated it. His Blastoise was even worse. There was blood coming from its eyes and it’s sprite was black and white with bigger holes and it’s cry was even worse, it sounded like a tortured scream. I switched to Celebi and barely won. The other Pokémon were so much worse. Then I was fighting Pikachu last, its demented smile and terrifying cry were enough to make me scream… But no sound came out.... Then there was blood everywhere. I ran to the bathroom mirror and what I saw was worse than any of Red's Pokémon. I heard a voice “Finish the battle Alexis. FINISH IT!” I walked over to my Gameboy and picked it up. There was a message “ I’m waiting…” I sent out Angel and used Flamethrower. It almost got it. “PIKACHU used Curse on Alexis!” I screamed a blood curdling scream, I was in so much pain. I collapsed on the ground… Dead. And the last words on the Gameboy were “PIKACHU used Revenge!”
D R E A M
Hello. I have to admit that I am a fan of LBP2. Which, at the time of writing, has only recently been released. Having only had the game for the first 6 days of release, you would expect the servers would be flooded with buzz from new users. But, surprisingly, apart from the well-respected authors of the site and some horrible generic levels I probably have played before in another guise, traffic was slow. On 2 March, 2011, I decided that I may as well route for anything which may just interest me. After scrolling to the bottom of the "Cool wall" for nearly 2 minutes, I come to the very end. There was something which caught my eye. It was a level, and I was immediately interested. It was a level called "D R E A M", the username who posted under it was clearly japanese as it was entirely consisted of Japanese symbols I could not re-produce. Its description was entirely in Japanese, and seemingly took up all the available space in the description. But what was odd was that, if it was a true Japanese origin level, it would come produced automatically as "[JPN]" for english readers. Ignoring this odd un-inclusion, I noticed it had exactly 138 plays, 43 comments and 5 hearts, which for some reason stayed with me. I noticed it was one of those new "Movie levels", so I wan't expecting much use of the controller. But what I saw next really chilled me. The image for the level showed a sackboy screaming, but it had no eyes. This just didn't look right to me, so I decided to head over to the comments section. Nearly all of them where in Japanese, exept for one, which simply said "Lol JK .... yoU decided to include the kill in the and kill the ONe." . This freaked me out somewhat, so I decided to just load up the level and play it, out of curiosity. Big mistake.
It took nearly 4 minutes to load, and by the time it was finished I thought my PS3 had crashed due to the probable complexity of the level. The level then started abruptly, and I jumped backwards and almost screamed, probably because I wasn't expecting it. It first displayed a still, IRL image of a dog, possibly a terrier, looking at the camera. This lasted for nearly 5 seconds, and then it suddenly cut to the inside of a dark room, where a woman ( her face is not revealed ), is trying desperately to stand up, but something hidden in the darkness is oppressing her. I was disturbed at this, as she made increasingly loud grunting noises, and then followed with a shreak. 32 seconds in, a man starts shouting random profanity, and then screamed something weird in Japanese. Even though I know little Japanese and am hoping to learn it some time soon, I knew from the sound of his tone of voice that it was something freaky, that I would rather not hear. It then, very slowly, shows a reddish figure rise up from the darkness, presumably the man. The video starts to look amateurish, and to the point where you can't even see his basic visual features, which really disturbed me. After roughly 56 seconds, he is fully standing up, looking roughly like some sort of weird blob, and then seemingly runs towards the woman who was screaming. Or maybe it was the opposite. Its hard to tell. But now, the visuals look corrupted, and then displays one of the most horrifying images I have ever seen.
It looks like a dog with its skin turned inside out. It has a noose over its neck. It has no eyeballs in its sockets, and covered in black hair from top to bottom. The camera then pans out.... closer to the dog. Until it eventually gets to the point where the dog's anus is clearly visible. It then attempts to go into the dog's innards, almost as if the man was trying to fist the dog with the camera. It was almost humorous, if it wasn't for the disturbing situation it was placed in. It then goes to a shutter screen, as if it went so far in, its camera lens got caught in the dog's large intestine and the person had to manually remove the physical damage caused by this. The video is now 1 minutes 38 seconds into the video, with just over 30 seconds left in the video. But what happens next is horrible. It was hard to describe what it was, but it was like a constantly distorted image of the video repeated in reverse, and sped up x2. The motion, and the images made me literally vomit onto the floor. I had never in my life ever been subjected to such disgusting horrible images.
After 2 minutes 68 seconds, the level ends briefly. I decide to choose the "exit" option as fast as I could. Now I was just back in my pod, happy as usual, and now traffic was booming. Hundreds of levels where being published every minute in the short time I had been playing the level. But afterwards, I couldn't sleep for 5 days. Luckily I've recovered from this near-traumatic experience, and have decided to upload a level on it, which roughly has about 5000 plays now and 300 hearts. Although recently, I decided to try and track the level down as hard proof of it, but when I typed it in to the search engine, nothing came up. when I tried this several times, I just assumed it had been deleted. I have been trying for nearly 3 months now to find the 5 people who have hearted the level, but to no avail. If you find anything about a level called "D R E A M", message me as soon as possible.
In fact, my information level I posted became popular enough, that some malicious bloke recently posted a level called "D R E A M [Unseen REAL level]". However, the level, which was 6 minutes and 30 seconds long, looked and felt more like a cadbury's dairy milk advert than the level I know so vividly. But one more thing, is that if this was recorded, instead of made, we could be on to something BIG.
I was looking for games for my DS. One game that was in my mind was Cooking Mama. I played the original version a few years back, but however my little sister (a baby at the time) flushed my copy down the toilet. So, I decided to buy it again.
I went to the local game shop and found the shelf with Cooking Mama copies on it. They were £19.99 each. However, at the bottom left corner was a strange copy without the original cover on it, just "COOKING MAMA" in large blue pen. It was only £2.00 and was marked simply as "Used". I wanted to get the new £19.99 one, but curiosity got the best of me. So I picked up the £2 copy and went to the cashier.
"You really don't want that," he said to me.
I thought he was just playing a prank on me or he just didn't like Cooking Mama or something, so I ignored him and bought it anyway.
I got home, got my DS and put the cartridge in it. One thing I noticed about the cartridge is that it didn't have any label on it at all and it had heavy scratches on it. But anyway, I fired up the DS. It didn't recognise the cartridge. I expected that anyway. So just when I was going to turn the DS off, the screens faded to white. I didn't think this could happen. It showed the splash screens from Cooking Mama 1. Then came the actual game. Instead of the clean, cartoon kitchen and the happy music, it was an abandoned kitchen with rusty cutlery, set at night. It was windy.
The windows were smashed. It looked like it was from real life. The music was some out of tune, deep music. I could almost swear I heard some screaming in the distance. Then, on the top screen, was the ceiling. It was torn and showed just sky above. The name came up on the screen. "COOKING MAMA". It looked like it was carved on the wall with long nails. I tried everything I could to turn the game off. Flicking the switch loads, whacking the console on the floor, taking the cartridge out, but no avail, so I just had to continue to play.
When I touched the touch screen, it went straight to the recipe menu. The background was pitch black. There was just one recipe; it was called "You". The small thumbnail was a crying human head that looked just like me. I was so scared at this point. The top screen was Mama, only covered with blood, skin ripped off and the expression she does when you get a bronze medal. I clicked the recipe. It went straight to what I had to do. I had to use a chainsaw to chop what looked like my head off, while "I" was still living. It all looked so realistic. I got the saw out and just did what I had to do. I chopped my own head off. (The head that looks like my one). I could see me screaming in horror as I sliced my neck. Genuine tears were coming out of my eyes, both in real life and ingame. I was vomiting both in real life and ingame too, so the real me and virtual me had a lot in common. Once my head had come off, I heard the bronze medal sound, and I saw Mama on the top screen looking very angry. She said "YOU WILL DIE. ENJOY YOUR HORRIBLE DEATH, <my name, which will be anonymous for now>" in a demonic voice. She knew my name. A game knew my name. I was petrified.
Next, I had to pluck the eyes out of my head. I shoved my hand into my eye and pulled it out. The eye socket appeared and lots of blood came out of the eye hole. The same happened for the other eye. And it looked so realistic. The out of tune music from the title was playing again. Then Mama said, in a whispering voice:
"Evil is within."
That must have been one of the scariest things of my life. Next, I had to "dispose of the head". I had to pick up my no eyed head and put it in a sack. It was horrible. Then I realised something. Why did I take the eyes out if I had to dispose of the head afterwards? That was strange. But there were all the other things in my mind.
There were some small steps, involving horrible, gruesome things, such as taking my bones out. Then came another step. "PULL THE ORGANS OUT". I had to pull my organs out? No.. no... it couldn't be. A dirty hand went inside my bloody, pale, cut open, decapitated corpse. I found my heart, my stomach, my lungs, my kidneys and all the other organs. It was probably the most disgusting thing of all the disgusting things I had done. In real life, I was just frozen, with vomit all over my lap and my DS. I was as white as milk, and crying so much.
The next step was the pentiultimate step. "COOK THE BODY". It showed my multilated corpse shoved into an oven, and I had to turn it on and cook myself. I turned it on, and waited what was about 20 minutes, but seemed like years. Suddenly, there was a "ting" sound, and I was sent to the final step.
The next step was "DECORATE THE BODY". I had lots of stuff like cream and ketchup and fruits. That was the only colourful thing on that game. I had to cover my charred corpse in many decorations. There was even a flag. Remember the flags on Cooking Mama when you decorate a cake? I put one of them on my body, but instead of it just appearing, it got shoved into my body, making a hole in it. I smothered my body in cream, so you couldn't see it anymore. I put some ketchup on it (horrible mixture) and then some fruits, then pressed "Done". Then Mama walked from the top screen to the bottom screen and looked at my body. Then she looked at the real life me. Then she began to speak.
"Now, that wasn't enjoyable, was it? I hope you suffered. I can tell you did by what you currently look like. I must go now. This cartridge will become corrupt and will cease to function."
Mama was right. The DS came off and the cartridge stopped working. I ran and shoved the DS into the bin. I thought the DS might have become cursed or something.
The best Morrowind mod
Some people might recall some momentary buzz caused a couple of years ago by a particularly odd Morrowind mod. The file name was jvk1166z.esp. It was never posted on any of the larger Elder Scrolls communities, usually just smaller boards and role-playing groups. I know in a few cases rather than being posted it was sent via PM or email to a 'chosen few.' It was only up for a few days, to the best of my knowledge.
It caused a buzz because it was a virus, or seemed to be. If you tried to load the game with the mod active, it would hang at the initial load screen for a full hour and then crash to the desktop. If you let it get that far, your install of Morrowind, along with any save files you had, would become completely corrupted. Nobody could figure out what the mod was trying to do, since it couldn't be opened in the Construction Set. Eventually, warning were distributed not to use it if you found it, and things died down.
About a year later, in a mod board I used to frequent, someone popped up with the mod again. He said he was PMed by a lurker who deleted his account immediately after sending. He also said that the person advised him to try playing the mod through DOSbox. For some reason, this worked...sort of. The game was a bit laggy, and you couldn't get into Options, Load Game, the console, or really anything else, other than the game itself. The QuickSave and QuickLoad hotbuttons worked, but that was it. And the QuickSave file seemed to be just part of the game file, so you couldn't get at it anymore. Some speculated that the changed game used an older graphics renderer, making DOSbox necessary, but it didn't LOOK any different.
This part I can speak about from personal experience. When you start a new game in JVK (as the board came to call it), once you left the starting bit in the Census Office and came into the game proper, the first thing you notice is that the 'prophecy has been severed' box pops up. This is because every single NPC having to do with the main quest is dead, with the sole exception of Yagrum Bagarn, the last of the Dwemer. Their corpses never despawn, so you can go check on all of them. In effect, you begin in a world that is doomed to start with.
The second thing you notice is that you're losing health. It's only a bit, but it keeps happening, a little bit at a time. The longer you stay in one place, the quicker it seems to occur. If you let this loss kill you, you'll find the cause: a figure we came to call the Assassin, because he seems to wear a retextured version of the Dark Brotherhood armor from Tribunal, even though the expansions don't work in JVK. It's all black, completely untextured, like he's just a hole in space. The way he moves... he gave me quite a start, the first time I saw him scuttling around my dead body. He crawls inhumanly on his hands and feet, his arms and legs splayed out like a spider. You'd usually only see him after death, crawling around and over your body just before the reload box popped up. Occasionally, you could catch a glimpse of him darting around a corner or crawling on a wall or ceiling. It made the game very difficult to play at night!
Other than that, the only noticeable difference is that at night, at random intervals, every NPC in the game will go outside for a few minutes. During this time, the only thing they will say when hailed is: "Watch the sky". Once they return to their normal behavior they act as normal though.
After a while, a player on the board discovered a new NPC named Tieras, a male Dunmer in the temple at Ghostgate. Two things are notable about this NPC: first is his robe, a unique article of clothing that was lovingly rendered with twinkling stars all across it, looking like a torn-off chunk of the night sky. The second is that all of his dialogue, in addition to showing up in the dialogue box, is voiced. You can skip it if you wish, but it all sounds like it's in the default male Dunmer voice. Some people said that they thought the voice was "slightly" different, but it was a very, very good imitation.
I won't go into the details, but the questline he sends you on has to do with a dungeon referred to simply as 'The Citadel'. At least, to the point I reached, the quests were all of a fairly generic 'discover the secrets of the ancients' bent. The entrance to this dungeon is on a small island far to the west of Morrowind proper. I eventually discovered that if you used a Scroll of Icarian Flight at the westernmost point on the main landmass and jump directly west, you'd end up almost exactly at the island.
Even though the dungeon is called The Citadel, it goes straight down. It dwarfs any other dungeon, both in size and difficulty. From a natural cave area you'll proceed down into an ancestral tomb looking area, then Daedric ruin area, and then a Dwemer ruin area. I made it down to the Dwemer Ruins before I quit. The creatures here were strong enough that a level 20 character would have to take care, and since you can't use the console in JVK, level 20 takes a while to get. Since QuickSave and QuickLoad are your only options, it's all too easy to get yourself into an impossible situation too. I did, and I just didn't have the energy to start over.
Now what I'm telling you is based on what those few who went further reported. Past the Dwemer Ruins you find yourself in a level like the Dwemer Ruins, but darker. Rather than the usual bronze, all the surfaces, including those of the creatures, are black. The sounds of machinery are loud here, and grow louder still randomly. There's also steam or fog everywhree, limiting your vision to about ten in-game feet or so. If you can make it through all this, you will reach a hall that those who found it called the Portrait Room.
Like the fire in torches or other effects from early 3D games, this room has picture frames that always face directly at you, no matter how you look at them. The images in the frames were always randomly chosen images from your My Pictures folder. On the board, the ones who got there had some fun posting screenshots of the Portrait Room with various pictures in the frames (usually porn, of course).
At the end of the hall was a locked door. After admitting defeat and returning to Tieras everyone just found him saying "Watch the sky" in his gravelly voice. What's more, nobody else in the game would say ANYTHING. There was just a completely blank dialogue box with no options at all. They wouldn't even rattle off the usual canned audible greetings. The only exception was at night; whenever they'd go out for a few minutes, they'd still repeat "Watch the sky". At this point one of the players - a friend of mine from the board - noticed (and the few others who got this far agreed), that the night sky was no longer the usual night sky of Tamriel; it had changed to a depiction of a real night sky. And it moved.
From this point on everything is based on what this one person reported. Eventually he got himself kicked from the board, but I kept in contact with him for as long as he responded. According to him, based on the constellations and planets, the sky started around February 2005. If you died, loaded, or went back into the Citadel, it would start over. When the usual day sky graphics took over, the movement would be suspended until the stars appeared again. In the space of a single night, everything would move about two months worth. Since the timescale of JVK was more or less that of the standard game, that meant that a bit less than an hour was a 24-hour period.
He became convinced that the door would open based on some kind of celestial event. Of course waiting for that meant leaving the game running. Of course THAT meant the game couldn't be left unattended, thanks to our old friend, the Assassin. My friend decided to hang out for a whole day, just to see if anything happened. That would be about a year's worth of movement. Here's the post he made at the end of this experiment:
"I loaded in Seyda Neen, where it all starts. It wasn't too bad, just had to check in now and then to move around and heal to make sure I wasn't dying. But check it out! 24 hours exactly in, the Assassin learned a new trick! HE SCREAMS!!!! I was reading and all of a sudden, this crazy loud shriek just about makes me crap myself. It's like something out of a horror movie! I look up, and there he is, just crouched down right in front of me. Of course, the second I moved my character, he ran off. When I went back down to the Portrait Room, the door was still locked. Damn it, damn it, damn it!"
A bit later, he came to the decision that he needed to wait three days - three years in-game. The PM advising us to try DOSbox that showed up in February of 2008 was his reasoning anyway.
"After the first shriek, the Assassin stops hitting you out of nowhere. Now he'll shriek, and if you don't move for a few seconds after that he hits you. I think whoever made the mod was trying to help. At night, I've got my headphones on and I was just kind of dozing off... when he wakes me up with a shriek; I jiggle the mouse, and I'm good!"
That post was two days in, from his laptop. Once it was over...
"FUCK FUCK FUCK FUCK FUCK! FUUUUUUUUUCK! So FUCKING done. So, I wait, the three days, right, and right after the FUCKING Assassin made me jiggle the mouse, he shrieks again. So, I look, and everyone in town is outside. They're all saying "Watch the sky". I don't see anything though. But then the game starts getting dark... like REALLY dark. I turn up the brightness all the way on my monitor and I can still barely see. I can see other people in the game, little figures running around in the distance, just running back and forth. If I try to get close, they run off. Now, I was trying to sleep, so the lights are off and this is kind of creepy. I don't want to get up to turn on my light because I don't want to miss anything, but NOTHING fucking happens. Eventually I go back to The Citadel... it's still dark and I gotta swim, and the whole time I can see all these guys swimming all around me, just barely there. I make it to the Citadel and it's normal light inside, so I get worried. Sure enough, the Portrait Door is STILL FUCKING CLOSED. I go outside and it's ALL STARTING OVER. So that's it. I'm fucking going to bed, and I'm fucking done. The end."
After that, two things happen. First, another one of the guys who got to the Portrait Room claimed that the Assassin was showing up in his regular Morrowind game (if you reinstalled Morrowind to a different folder, you could have a normal Morrowind install along with JVK). He himself chalked it up to an overactive imagination at first, but he reported a couple of really big scares with the black figure crawling right at him or seeing it waiting for him just around a corner before scuttling off. Another of those who reached the Portrait Room started a regular Morrowind game, but never for sure saw him; it was just a couple of maybes, late at night, and always at a distance.
The second is that my friend started getting really abusive and short-tempered on the board, though he stopped talking about JVK entirely. It got so bad that he was soon kicked off. I didn't hear anything from him for a couple of weeks after that, so I sent him an email. This was part of his reply:
"I know I shouldn't, but with classes out I've got some time, so I started JVK up again. It's almost 2011... and I think I've got the sleep madness! But stuff is happening! It's still dark... once it gets dark, it never gets any lighter. It stays like that. The people moved a few months ago... everyone in Seyda Neen just went to that little bandit cave and moved in. They killed the bandits inside and now they're just standing around inside. They don't say anything anymore; they don't do anything when you click on them. I quicksaved and killed one and he just stood there until he died without fighting back!
And it's like that everywhere. You have to walk, since the quick travel people are all in caves now too, but all the cities and towns are just deserted; all the people are in caves and tombs. Everyone in Vivec is down in the sewers. I'm going to Ghostgate next... I want to see if Tieras is still there. I'll tell you what he says when I get there!"
I replied and said I wanted to see what he said too and waited a day. When I didn't get a reply, I mailed him again and a couple of hours later he sent back:
"Sorry, I totally forgot. So it's 2014 now... since it's always night, the stars are always moving. The whole screen is dark, but you can still see the brightest stars moving around. Tieras was gone... everyone in Ghostgate was gone. I don't know where they went. They're not in any of the nearby caves. But there's new stuff... people still don't say anything, but their eyes are bleeding. It's so dark that even with a light spell you have to get right up against them to see, but there they are, little dark streaks coming down from their eyes. I think I gotta be getting close. I know this is stupid, and there's no way the pay off is going to be worth it, but I just want to be able to say I stuck it out!"
I got that one during the day. Later that night, I got a follow up email:
"Some of the planets aren't moving right. It's pissing me off... if this keeps up, I won't be able to keep track anymore. It's almost 2015 now, I think. Fuck. You know, I just now noticed that there aren't any monsters anymore, either. I'm completely alone outside now. The main quest peoples' bodies are still laying around though. I went to check on them.
I don't need headphones anymore, so I just leave them off. When he shrieks, it's like he's screaming right into my ear. I think I even kind of anticipate it. He's around a lot more now, a lot closer. He's different from the other people who started showing up, remember? They keep running around, just where I can barely see them. I have to admit, it's kind of creepy at night. Sometimes, when I go to the bathroom or whatever, I swear I can see something out of the corner of my eye. I'm keeping all the lights on now."
I sent him a letter, jokingly telling him to get some real sleep and left it at that. Two mornings later, I found this in my email. It was the last thing I got from him. After this, he stopped responding completely:
"I just got up from a fucked up dream, I think. The Assassin shrieked at me, and when I opened my eyes he was right there, crouching over me. His arms and legs were longer, more like a spider's. I tried to push him away, but when I touched him my hands just went inside and I couldn't get them loose again, like he was made of tar or something.
Then I woke up, I thought. He was gone, but when I looked at the monitor, I wasn't where I was. I was in the Corprusarium with Yagrum. For once, the light was okay and I could see him all bloated on those mechanical spider legs. I sat down at the computer and he started talking to me. Not in a box but really talking to me, in Tieras' voice. He knew things about me. He told me things that I never told anyone, some things I totally forgot about. He told me that almost nobody had made it this far and that the door would open up soon. I just had to hang on a little while longer. He said I'd know when it was time. He said I might be the first one to see what was inside.
And then I woke up for real, but I was at the computer. I still wasn't where I was. I'm swimming out to The Citadel Island. And I can hear this tapping. It's at my window. It's over on the left, so I'm sending you this, because I left my laptop by my bed, to the right. Just a little taptaptaptap... like he's knocking his finger against the glass. I might still be dreaming now."
So, I guess that's the end of the story. I know there's a few other stories floating around about the mod, but this is the only one I know as true, as far as it goes. I deleted my JVK copy of the game pretty much right after I gave up, but I'd like to get the mod again, if anyone still has a copy of the file. I'd like to see some of this for myself.
The Scariest Video Game Ever
I just got done playing one of the SCARIEST video games ever. Now, hear me out before saying, "Oh, he's probably just a fag that gets scared of everything." I don't get scared of video games or movies. I've played many survival horror games and have seen many horror movies in my day. The only thing that made me just a tiny bit scared were some parts of Penumbra and Condemned. Amnesia was pretty good. Everything else was just boring. This game was different. VERY different.
You aren't given any sort of backstory to the game at all. As soon as you press play, it throws you right into the game. However, I was able to piece together what the story basically is through finally beating this little brick shitter. Apparently, you're a madman. We're never given the name, but you can guess what it is if you pay attention to the title screen. For some reason, you escaped from whatever mental hospital room you were hiding in. Now, the very horrid state of your mind has transformed the halls of the hospital into nothing but a pitch black maze with the only light being the walls, which glow a deathly blue.
Your character is apparently some type of mad cannibal that you can barely control. You can force him to turn corners in the creepy hallway, but not much else can be done. Your character seems to grab anything and try to eat it; whatever is in front of him is thrown into his mouth and he munches it down.
While playing the game, you're being chased by four hideous and fucking scary ghost monsters. You cannot hurt them at all, and to come even close to one is instant death, in which the ghost latches onto you and rips you inside all, all while you hear the horrible noise of your body being torn.
You can, however, eat some odd objects hidden in the maze, after which your character goes into an even more unstable state. You can literally EAT the ghost monsters. Your character runs right up to them and devours them, only leaving their eyes.
There aren't any words to describe how horrific and terrifying this game is, and I don't want to spoil the surprises for you. Just go ahead and try it for yourself. Google the word Pac-Man and you'll find it on the first search.
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